![]() ![]() The Downside is where people are cast off to banished left to fester among other sinners. The Downside is the setting for Supergiant Games' latest title Pyre, where exiles of the corrupt-governed land of Commonwealth dwell. You have to live with your mistakes and bear the consequences-narratively, in the negligible experience points you receive, and in the heavy guilt you feel in your soul. There are no do-overs (unless you save scum, probably, like a cheater). ![]() ![]() This loss is where I learned that there was no game over screen in Pyre. The opposing adversary instead floated into the glowing beam of light up into the sky. I hoped that they would find peace up above in the Commonwealth, and find it in their hearts to set action upon our preconceived "Plan." A "Plan" of quiet organized rebellion, that is.īut they didn't. When we won, our friend would escape far away from the Downside (our purgatory, our hell, whatever this place is where exiles live down below civilization). I had already foresaw how this would go, naively. I was set to let another ally escape from this wretched banishment upon our expected success. It was a seemingly unloseable trial too: our second Liberation Rite, the game's biggest spiritual matches. I was so shocked when I suffered my first loss in Pyre. Semi-Spoiler Warning: I do talk about the plot at a vague capacity, so if you're one of those players who plans to go in blind, don't read this. ![]()
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